Looks great, I’ll check it out, thanks!
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Cake day: April 18th, 2025
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A video game, but I do like the idea of spellcrafting in D&D.
I think there are some official rules for it but I’ve never played a game where it happened.
I unironically would love to make a game where you make advanced spells like this.
Just without Arcane Overflow and their overzealous wizards.
If you’re American, yes. As far as I’ve seen, every grocery store self checkout station has some sort of camera.
I thought this was kind of a myth? I recall it being something like the quarter pounder was just well marketed so beat out even bigger burgers.
It is not. Kdenlive is still pretty stout for what it is, but has some rough edges compared to DaVinci Resolve.
Am I missing something? What does Blender have that overlaps with an Adobe product?
I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.
I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Hmm this is worth scheming on.